Thinking about reviving an old #Unity #Unity3D project, documented here: https://medoingnerdstuff.blogspot.com/search/label/Game%20Development
The roadblock I ran into was how to "paint" the landscape to show virus spread - given that chunks of the landscape would have to be loaded and displayed on the go, with the virus spread state for each chunk remembered and siaplyed each time that happened.
Any pointers, codey-types?
#gamedev
Haven't written any proper post yet but #Unity3D has backed down from most of the important points in their previously communicated position: https://blog.unity.com/news/open-letter-on-runtime-fee
So I'm likely going to stick with them for the duration of this project, and then reconsider my options.
#GameDev #IndieDev
Wrote a bit about the #Unity3D thing with regards to my own game project. TL:DR I'm putting it on hold for now
#GameDev #IndieDev
https://medoingnerdstuff.blogspot.com/2023/09/pausing-development-unity-debacle.html
The #Unity3D clusterfuck rumbles on..
I don't fancy working on my current Unity game until it's resolved so I'll probably be spending a large part of the day looking at alternative game engines, mainly the open source ones. Currently top of my list to check out is Godot.
https://godotengine.org/
Started working on another of the enemies, the Drone. The biggest problem is, there are hardly any reference images available and, of those that are available, they're incredibly low resolution screenshots. Trying to work out the details for a model is a nightmare, but I think I'm close-ish atm.
#Blender #Unity3D #GameDev #IndieDev
Took a bunch of screenshots for #screenshotsaturday over on the hellsite so, not being one to waste effort, I'm going to post them here too ;P
And here's the proof!
Looks kinda pants atm but it's functional. Prettification can happen later.
Same goes for the minimap.
Okay, video uploaded (better late than never!) of the changed day/night transition. Or rather, the night/day transition, 'cos it's showing a sunrise.
The clouds are procedural, so no two sunsets or sunrises are the same. Had to sit through a whole bunch of them to check the cloud colour and light colour was synched, it was oddly relaxing..
Think I might've been overdoing the #gamedev stuff lately..
I was walking around town just now and had this weird sensation, almost like I was in a game engine. There was this heightened awareness of the environment around me and I'm analysing how I'd model things in #Blender or #Unity3d - paving slabs, the clouds, shopfronts, pedestrian and driver behaviour etc..
Probably a good thing I'll be busy with other stuff for most of today!
Latest WIP video from my #Unity / #Unity3D game.
Added a destructible building because... well, blowing things up is fun. Bloody better be anyway, took me 2 days..
Changed the big alien a bit so it uses a texture map rather than #Blender materials, and rejigged it so it's easier to edit/iterate.
And now there's also a very basic day/night system.
Think #Unity might have a bit of an issue with triggering particle systems (and possibly sound effects also) via mouse buttons. I want them to play while the button is held down, and stop when the buttons are released.
Not an expert by any means, but I've stripped my script right back to the basics and it's still triggering incorrectly.
I'll try and wrap my head around the new Input System, see if that's any better. Figure I should learn it at some point anyway.
Managed to work on my game project a bit, culminating in a massive 10 hr coding/learning session today, punctuated only by a few tea and Swedish meatballs breaks. Haven't nerded out like that in years...
Anyway, got some enemy AI going, added some fancy visual effects and a bit of basic sound (though I'm still having some issues with that, hopefully I can sort it soon). Started work on adding shooty bits, too.
Felt productive.
#Unity #game #gamedesign #gamedev
Mentioned a while back that I was trying out some Unity/C# stuff.
Basically set myself a project, to do a modern remake of Zarch/Virus/Lander. If you don't know it, I understand. I'm old.
Anyway, hit some roadblocks, took a break, here's what I got so far.
Looks pretty pants, but it's functional - what's there works and I've set it up to be easy to go back to and edit later
#Unity #Gamedev
So I mentioned that I was learning how to use C# and #Unity to do procedural stuff, and this is the tutorial I'm following:
https://counter.social/@66ALW99/109808530950111986
Now, I can't say I'm understanding all the details, but I do think I'm starting to get the concepts and a feel for how it all works now.
The #gamedev angle is definitely better for keeping my interest than the usual "Hello World" tutorials, though not as straightforward. YMMV but this better suits my learning style.
I mostly do nerdy stuff with computers and music