Started working on another of the enemies, the Drone. The biggest problem is, there are hardly any reference images available and, of those that are available, they're incredibly low resolution screenshots. Trying to work out the details for a model is a nightmare, but I think I'm close-ish atm.
#Blender #Unity3D #GameDev #IndieDev
Busy few days on the game-making front. Mostly been tweaking stuff, though "tweaking" probably undersells the scale of some of the changes.
For example, I've redone what was a very basic day/night cycle, now it includes changing light and cloud colours depending on the time of day so it's a bit more realistic (and a lot prettier!).
Corrected some model UV maps, made 3D model changes, adjusted some materials to work procedurally etc
Think I might've been overdoing the #gamedev stuff lately..
I was walking around town just now and had this weird sensation, almost like I was in a game engine. There was this heightened awareness of the environment around me and I'm analysing how I'd model things in #Blender or #Unity3d - paving slabs, the clouds, shopfronts, pedestrian and driver behaviour etc..
Probably a good thing I'll be busy with other stuff for most of today!
Latest WIP video from my #Unity / #Unity3D game.
Added a destructible building because... well, blowing things up is fun. Bloody better be anyway, took me 2 days..
Changed the big alien a bit so it uses a texture map rather than #Blender materials, and rejigged it so it's easier to edit/iterate.
And now there's also a very basic day/night system.
Been playing around with #Blender for a thing and I've just applied procedural snow to a landscape mesh.
10 minutes later, I'm starting to think it was a bad idea π¬
I mostly do nerdy stuff with computers and music