Latest WIP video from my #Unity / #Unity3D game.
Added a destructible building because... well, blowing things up is fun. Bloody better be anyway, took me 2 days..
Changed the big alien a bit so it uses a texture map rather than #Blender materials, and rejigged it so it's easier to edit/iterate.
And now there's also a very basic day/night system.
Oh, and here's a #Blender render of that house. Before I explodified it, obvs.