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Busy few days on the game-making front. Mostly been tweaking stuff, though "tweaking" probably undersells the scale of some of the changes.

For example, I've redone what was a very basic day/night cycle, now it includes changing light and cloud colours depending on the time of day so it's a bit more realistic (and a lot prettier!).

Corrected some model UV maps, made 3D model changes, adjusted some materials to work procedurally etc

Will try and put a video up soon, but my slow-ass computer is busy baking light maps atm so it might be a while.. 🙂

I'll do the video tomorrow, I'm starving rn, but here's a couple of screenshots of various times of day. Sorry about the quality!

Night, sunrise and daytime (the number on the top right is the in-game time)

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