Busy few days on the game-making front. Mostly been tweaking stuff, though "tweaking" probably undersells the scale of some of the changes.
For example, I've redone what was a very basic day/night cycle, now it includes changing light and cloud colours depending on the time of day so it's a bit more realistic (and a lot prettier!).
Corrected some model UV maps, made 3D model changes, adjusted some materials to work procedurally etc