Managed to work on my game project a bit, culminating in a massive 10 hr coding/learning session today, punctuated only by a few tea and Swedish meatballs breaks. Haven't nerded out like that in years...
Anyway, got some enemy AI going, added some fancy visual effects and a bit of basic sound (though I'm still having some issues with that, hopefully I can sort it soon). Started work on adding shooty bits, too.
Felt productive.
#Unity #game #gamedesign #gamedev
Short version - I'm trying to make some effects trigger when nose buttons are held down. I'm using if{} statements with GetMouseButton and GetMouseButtonUp to start and stop particle and sound effects. Works perfectly for applying physic forces, decidedly iffy when applied to effects that use.stop and.play, eg particles and sound
Some stuff I just can't seem to figure out. Have in and asked on the #Unity forums, first time ever. Usually I can find what I need on tutorials and api docs and whatnot.