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@kel and any other folks here - Am I crazy for building courses with a slide size of 1920x1080? My last 2 clients used sizes half that.

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@prairiecelt Nope, that's the new standard as far as I'm concerned. 1440x900 is another good option. They'll present well in most cases, but might start to blur on UHD or larger monitors.

@kel Well that's what I thought - there's no room!

@prairiecelt That can be something of a tell. If the Instructional Designer is still building to those lower resolutions, that tells me that they probably aren't paying attention to what's happening in the broader industry.

Same goes for Learning Styles. ๐Ÿ˜†

@kel @prairiecelt It may also be their access to aging technology, or I should say, lack of newer technology. My computer lab has a dual monitor setup but they're mostly 4:3 ratio because that's what I had and what fits on the shelf. 16:9 screens would all have to be angled to fit but I am moving in that direction as the old ones die.

@kel @prairiecelt I should have started my comment by saying 'resolution is a function of hardware'. Not all hardware supports all resolutions so when beginning a project it's a good idea to survey the hardware that will be used to see what resolution it will support and proceed accordingly. This will remove the guesswork.

@kel So here's where my brain gets scrambled... If 1920x1080 may blur on UHD or larger monitors - what does 960x540 look like then?

@prairiecelt Yup, downright awful.

It isn't a problem for text or icons, but images will blur to oblivion.

I suspect it doesn't come up much for those folks because they've also conditioned their learners to hit the next buttons as quickly as humanly possible. ๐Ÿ˜†

@prairiecelt I'm totally going to use that as my next button for one of these projects. ๐Ÿ˜†

@prairiecelt @kel My experience is that it's best to start with 1920x1080, and then provide hand-tailored alternatives for smaller sizes (for me, that's via media queries since I am all about web-based learning). I think that's better than relying on potentially unknown (or outdated) browsers and their sometimes wacky image resizing algorithms.

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