ā Most of Infocom's games were written in āZork Implementation Language,ā which was native to no particular platform or processor, but ready to be interpreted on all kinds of systems by versions of its Z-Machine. The Z-Machine could be considered the first real game development engine, so long as nobody fact-checks that statement too hard.ā
A very cringy article where someone who doesnāt really know about pseudo-code thinks ZIL was novel.
Even Plotkin's blog post is iffy. Bummer.