ā€œ Most of Infocom's games were written in ā€˜Zork Implementation Language,ā€™ which was native to no particular platform or processor, but ready to be interpreted on all kinds of systems by versions of its Z-Machine. The Z-Machine could be considered the first real game development engine, so long as nobody fact-checks that statement too hard.ā€

A very cringy article where someone who doesnā€™t really know about pseudo-code thinks ZIL was novel.

arstechnica.com/gaming/2023/11

Donald Knute wrote some of the earliest pseudocode for his books on Computer Science, decades before Infocom existed.

P-Code was what the Pascal compiler compiled down to. I wrote a compiler and linker for an IBM 360 (punched cards, no less) that ran pseudocode. Again, about five years before Infocom was a wet dream.

Pseudocode isnā€™t complex or difficult, but I can see how many today might see it as novel. Nor is it a ā€œvirtual machineā€ as they emulate real devices.

I told you itā€™s cringy.

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