That’s the meme but not really the fact.
The fact is that the problem with the first AI art was NOT the art that was fed into the maw of AI, most of it is public domain, it was the TAGGING (which is how AI know what a “foot” or a “chair” is) was copyrighted text. I know that it is hard to believe but THAT was the part that was illegal.
As for taking the jobs? Nope. As an artist I can create a specific work FASTER than some schmuck with a computer and AI.
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For me, I can say, “Give me 10 iterations of a Frank Lloyd Wright building”—it doesn’t give me the 3D model I need, but it gives me ideas about how I want something to look.” Frequently the art it generates is crap. For example just saying “Futuristic build with glass and steel in the forest” will generate something that is decidedly NOT futuristic.
The idea that it will replace artists is an employer’s wet dream. Sure, try that.
Try to copyright it. Good luck, sucker!
I suggest anyone who thinks AI will save them money needs to do a serious cost/bendit analysis (and not with phony numbers—the reality is not in the favor of AI).
I use it for guides (no more than a ruler) as I do gaming art. It doesn’t replace anything (the art is still generated by me)—anymore than Adobe’s Substance Painter replaces art.
AI relies on the works by people. When trained by AI works, it turns into garbage. AI doesn’t create. That’s only done by us.
@feloneouscat @gshevlin It's similar to stock photography.
Those who care still want photography of their actual people, and their actual event.
But a lot of folks are willing to settle for a generic, inexpensive, low-hanging fruit solution; honouring the craft doesn't factor in.
You're right: AI images can't be copyrighted. But then again, they're also largely shielded from copyright claims.
AI is disrupting everything, and not in ways that generally benefit artists, writers, actors, etc.