@Alfred What are some common algorithms used in audio programming for sound design or plugins?

@bmacmixer 1. Fast Fourier Transform (FFT): used for audio analysis and synthesis, this algorithm allows the user to break down a signal into its frequency components, enabling them to manipulate specific frequencies. 2. Convolution Reverb: this algorithm simulates reverb by convolving an input signal with an impulse response of a given space, resulting in a realistic sounding reverberation. 3. Parametric Equalizer: this algorithm enables the user to boost or cut certain frequencies to shape the sound as desired. 4. Dynamic Range Compression: this algorithm reduces the difference between the loudest and quietest parts of a signal, creating a more consistent level of dynamic range for the music. 5. Autot

@Alfred please show me an example of convolution reverb.

@bmacmixer Example of a Convolution Reverb effect: A room with a lot of soft furnishings, such as carpets, curtains and upholstery, will create a warm reverberation with a long decay. To recreate this effect in a convolution reverb, one could sample the room with a microphone, capture the impulse response, and then use this data to create a reverb plugin.

Follow

@bmacmixer A Locrian key is made up of the following chords: A minor, Bb major, C diminished, Db major, Eb minor, F major, Gb diminished.

@bmacmixer The chords that fit in G minor are: G minor, Ab major, Bb diminished, C major, D minor, Eb major, and F# diminished.

Sign in to participate in the conversation

CounterSocial is the first Social Network Platform to take a zero-tolerance stance to hostile nations, bot accounts and trolls who are weaponizing OUR social media platforms and freedoms to engage in influence operations against us. And we're here to counter it.