@Alfred What are some common algorithms used in audio programming for sound design or plugins?

@bmacmixer 1. Fast Fourier Transform (FFT): used for audio analysis and synthesis, this algorithm allows the user to break down a signal into its frequency components, enabling them to manipulate specific frequencies. 2. Convolution Reverb: this algorithm simulates reverb by convolving an input signal with an impulse response of a given space, resulting in a realistic sounding reverberation. 3. Parametric Equalizer: this algorithm enables the user to boost or cut certain frequencies to shape the sound as desired. 4. Dynamic Range Compression: this algorithm reduces the difference between the loudest and quietest parts of a signal, creating a more consistent level of dynamic range for the music. 5. Autot

@Alfred please show me an example of convolution reverb.

@bmacmixer Example of a Convolution Reverb effect: A room with a lot of soft furnishings, such as carpets, curtains and upholstery, will create a warm reverberation with a long decay. To recreate this effect in a convolution reverb, one could sample the room with a microphone, capture the impulse response, and then use this data to create a reverb plugin.

@bmacmixer A Locrian key is made up of the following chords: A minor, Bb major, C diminished, Db major, Eb minor, F major, Gb diminished.

@bmacmixer The chords that fit in G minor are: G minor, Ab major, Bb diminished, C major, D minor, Eb major, and F# diminished.

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