The game rushes you through the main story and then you spend the rest of the game doing other stuff. I play games FOR STORY and after that I really don't care to play around (unless it's Skyrim or something). The plot was just ok and clearly they didn't even have the entire amount voice acted ... clearly there was no money or just laziness, I dunno.
Have your own experiences with things and judge for yourself. There is much to learn from having personal experiences with media ... even not liking something is an experience.
I have said this before about music. I listen to plenty of music that I end up not liking ... but the experience of finding that out and having that experience is worth it and it's beautiful in and of itself because I learned something new about myself and about music.
HAVE experiences without expectation. Enjoy them.
When it comes to gaming I look for specific experiences that I want to have or I look for educational opportunities such as with #ONI or games that force me to think in new ways. I have specific needs with gaming and my opinions are based on those needs being met or not ... it's rarely about anything else. My experience as gamer or with ANY media is not going to be the same as yours ever since we're not the same people and have completely different needs we wish to have served by said media.
@thewebrecluse welcome to Mid-World.
I've loved games that were mechanically poor because they had an amazing story.
The Secret World is still a favorite. The richest story and worldbuilding of any game I've encountered... but the fighting system was awkward, so it didn't succeed.
(I think the revised version is still around as Secret World Legends.)
@tyghebright Secret World was QUITE an amazing game back in the day. Deep story, great lore ... terrible graphics and gameplay 😂
@thewebrecluse @tyghebright I tried really hard to love Secret World. Modern conspiracy-fantasy games are right up my alley (listen to me gush about CONTROL sometime :) ), and TSW had great writing -- and the puzzle quests were ridiculously cool.
Unfortunately, yeah, the gameplay was problematic, with the secondary target stuff, easy to make bad choices, solo builds diverging hard from grouping builds, etc.
Also, I was never able to really get into RP there, and I need RP in my MMOs :)
@lenaoflune @tyghebright Same on the RP. It was a weird hybrid MMO because it was more a single player game with a bunch of other people in it. You were just playing a character but there was no RP. I never considered it a true MMO but I did LOVE the story.
Don't get me started on CONTROL ... or Alan Wake or that combined universe either 😂
@thewebrecluse @tyghebright Yeah, even in an RP group (and I couldn't find many of those), RP was challenging to get. It seemed like most of it was the Templars side in London and it tended to focus on the usual "we're heroes getting drunk in a bar after a long day fighting monsters."
It was such a pity because the Illuminati and certainly the Dragon had great philosophical RP potential! A "neutral ground bar" RP event would have been awesome, but alas.
I really hoped for gathering places in the other capitals. And considered the Templars the least interesting.
@tyghebright @thewebrecluse There was a pretty cool arcade I found in... was it Hong Kong that was the Dragon city? We did a little bit of RP out there, but it definitely wasn't as convenient or as clearly attractive an RP spot as the pub in London.
Seoul. I know the spot you mean.
I would never say NOT to experience a game that took YEARS to make and was clearly a labor of love for everyone involved ... from designers, to programmers, to actors, mocap engineers and more. The game is BEAUTIFUL and in all my 40+ years of gaming I can say I've NEVER played a game with action magic mechanics like #Forspoken before. It was WELL WORTH MY TIME ... I only consider it a waste because it ends in a way that basically isn't an ending at all and about repeating actions over and over.