Dusting off one of my projects today. One of the things I've thought about a lot is replayability. What does that mean to you?
What's the best game you ever impulse-bought on Steam without reading any reviews or doing any research beforehand?
For me, it's Graveyard Keeper. 10/10, would lose 60 hours of my life to play it for the first time again if I could.
If you're looking for a couple hours of solid story-driven gameplay on mobile, I very much enjoyed Dr. Chatelet: Faith. It'll cost you about four bucks to play through it, and in the process you'll learn a lot about the concept of orthodox medicine and how it was challenged by science with the invention of the microscope and disinfectants. Pretty cool Burtonesque art, too. #cosogaming
Bearcat used Enrage!
😡 It's not very effective...😡
Bearcat used Vote!
🌟 It's super-effective! 🌟
I'm furious at the SCOTUS news, but instead of feeling impotent I am filled with determination. Anything less at this point is surrender.
#cosogamedesign #cosogaming #gamedev
Do you prefer it when games keep you gated into the area you're meant to be in, or allow you roam free (and thus, potentially become horribly lost)?
#cosogaming #cosogamedesign forgot my tags!
When you're playing a game, do you prefer attributes to use familiar terms even if they are very tired throughout the industry, or new terms that fit the theme and setting better but may not immediately convey their meaning to seasoned players?
Gave into the hype and gave Hero's Hour a shot. It definitely has Might & Magic vibes but I'm not sure it lives up to its potential. Certainly worth the $20 I paid, though. I think I'd be happier with it if there was an online battle mode.
Say you've found an exploit in a game app that lets you re-roll combat round results when the RNG doesn't go your way. How would this affect the rest of your playthrough?
(This will help me decide how important fixing the exploit is.)
Author. Editor. Programmer. Game Designer. Aspiring Problem Solver. AMA.