@ianthealy I'm GMing a Savage Worlds game. Sort of a Thieves World campaign, where the PCs are all members of a crew of con artists and second-story burglars. We use an old map of Venice. It's the first campaign I've ever run where jumping is an important skill. "What did you roll? Oooh, sorry no. Not quite enough to reach the canal..."
Though I just got back from visiting old college friends and got to play in a vintage D&D 3.5 campaign that's been running, on and off, for years.