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Tonight after 2+ long weeks of converting everything, ran my first session of Pathfinder 2e. A lot of home brew stuff to convert an ever-on game from D&D but so far, people seem to be enjoying it. First adventure that I've created a purely on my own as well (story and encounters wise).

Can't wait for my players to start to see how it all connects

Pregan I believe was the next to fail while Rowan and Diverett ended up hitting a Halfling flying around on a dinosaur. As the ground rushed up, one more will save to keep going, Rowan failed, and Diverett presses the button at the last second to win the prize.

Then off to investigate disappearing warforged.

Session 1: the group decides to work for one of the adventuring guilds in town, but they aren't well known and kinda feeling the shady vibe, so they signed up with the Deaths Gate Adventuring Guild. And immediately got told to jump off a tower as part of a game of Sharn Chicken.
Jump off a bridge with a magical parachute essentially and the last person to press the button wins.
Winchester panicked immediately, whole Rowan and Diverett plowed into an air carriage carrying cabbage.

Gonna post some details from my new campaign.
Started everyone at level 3 just because and it's an Eberron game currently set in the city of Sharn.
Current Players:
Wife - Diverett, Mark of Storm Half Elf Monk.
Eldest - Winchester, Warforged wandslinger (gunslinger reflavor)
Rowan - Half Elf Barbarian
Pregan - Mark of healing Halfling

We had a warlock who had to drop temporarily

My custom Dungeon-ish 23 schedule works out like this.

1st of the month, general idea for the dungeon. Than every 3 days, I create the idea for the room, describe an interesting detail, and finally the basic map.
This works out to creating around a ten room dungeon every month.

Did this because with busy schedule I felt this was less pressure but it still helped me with the creative ideas to create some fun things.

I am gonna start writing more about my and games and stuff here because I can.

I also am starting on a modified version of the challenge (I'm on track as of yesterday and havent done my update for today yet) where instead of one mega dungeon, I'm making 12 smaller dungeons.

I will post some details on that in a little bit, but definitely interested in seeing other people's content as well.

4. A cult of dark magic users who worship the evil god of death, The Raven Queen, and seek to bring about the end of the world.
5. An evil sorcerer who has discovered a way to harness the power of the elemental planes to destroy the city of Stormreach and all who live there.

Here are a few ideas for a bad guy in an Eberron game:

1. A powerful warlord from one of the Five Nations who seeks to conquer the other nations and become the ruler of all Khorvaire.
2. A mad scientist who has created a race of humanoid constructs known as "warforged" and is using them to take over the city of Sharn.
3. A dragon who has been corrupted by the power of the Draconic Prophecy and seeks to remake the world in its own image.

So, I tried out the Chat GPT to create a bad guy for my Eberron game. Might actually use one of them

Although if anybody in the space has some advice on running games with remote players, that would be great.

We had one player who was playing remote and the other 4 in the house, and the remote player seemed extra quiet. I know it is easy to focus on people in a room over people on a phone and I wonder what I can do to help that.

Just finished session one of a new D& D campaign.
Set in Eberron, probablyy favorite published setting.

And it started with all of my players jumping off a bridge. I think so far, it's successful. (Playing a game of Sharn Chicken).

Creating my first campaign not ran from a book is fun but intimidating. But I'm loving it so far.

So I'm currently researching and trying to plan a basic structure for a D&D game for some friends, my wife, and my eldest.

This is kinda fun. Still newish to GMing

I was disappointed when the game launched. I put it down for a while. I recently picked it back up on the PS5 and I enjoyed playing it. I enjoyed most of the side missions. I just wish it felt more complete.

So last week I finally just took the time to finish the main story of Cyberpunk 2077. I made my choices and I got an ending.
And then, I looked up the alternate endings and I am disappointed that regardless of the various options, it seems to come down to two or three unsatisfying conclusions for me.

And literally each one I think could have been made better with like one extra line of dialogue.

The fact that I haven't really worked with JavaScript and over a year and had never looked at this before yesterday, and was able to get up and running and viewing it on a page in less than 10 minutes. I am pleasantly surprised

I love playing with new things.
So I just tried SvelteKit out for the first time today.

Less than 10 minutes I had a reactive page rendered from an API request.

Color me impressed.

V1 of this website project I'm making might be built in it. But first for ease of use, I'm going back in refactoring some of the parts of the API.

Update, got it working!

Had to find a manual trigger to add to docker-compose to get the container to actually talk. Might have to do a bit more research before I fully open it up but progress is progress!

Trying to deploy a side project and I can't get it to work properly. The joys of being a programmer.

It's nothing special, but finally got my website mostly updated to something useful. Justing using little link but its mine.

And my server can host my other projects too! Yay

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Carver

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