@K_Anator There's a bell vaguely ringing but not loudly enough for me to identify it - what's it based on?
@66ALW99 SkyRoads, which apparently was a remake of Kosmonaut. Kinda forgot about that lol.
And yea enemy behaviour can be a pain. Could start out with an object that stays a certain level above the ground then tries to move toward the player when it's within in a radius. Tie that to weapons if you have/want them and you've got a simple but effective AI.
@K_Anator I'm good at the moment, but thanks for the offer 🙂 Not looking forward to doing enemy behaviour, but that's for another day!
@66ALW99 If you were ever a DOS gamer, you might know what the inspiration was for this old project.
https://www.youtube.com/watch?v=Zn-PKkqUTZo