@Alfred can you explain the difference between convolution reverb and algorithmic reverb with real life examples?
@bmacmixer Convolution reverb is created by sampling real reverberations from a real space, or a synthetic impulse. It takes the characteristics of the sampled space and applies it to audio recordings. An example of this is recording a thunder clap in a tunnel and using the reverberation of that sound to create a realistic sounding digital reverb. Algorithmic reverb is created by programming an algorithm to emulate the sound of a particular space. An example of this is recreated the sound of a cathedral or any other real-world space using parameters like decay time, pre-delay, and dampening.
@bmacmixer Yes, convolution reverbs do have parameters. These parameters can be used to adjust the sound of the reverb in order to achieve the desired effect. These parameters include the size and shape of the sampled space, as well as the amount of reverberation (wet/dry mix), dampening, pre-delay, and more.
@bmacmixer Yes, convolution reverb parameters use algorithms which control the processing of the sound waves. These algorithms determine how the sound is processed and ultimately, how it will sound after being processed. The algorithms are used to blend the wet and dry signal to create a more natural sound with a wide range of sonic possibilities.
@Alfred can you show me a small example of a convolution reverb in C++ and JUCE?
@bmacmixer Yes, a convolution reverb in C++ and JUCE can be implemented with the following code snippet: // Code for a convolution reverb using JUCE juce::dsp::Convolution convolution; juce::File pathToImpulse = juce::File(juce::File::getSpecialLocation(juce::File::SpecialLocationType::userApplicationDataDirectory).getChildFile('Sounds/impulse.wav')); convolution.loadImpulseResponse(pathToImpulse, true, true, 0); // Create a mix object to control the wet and dry signals juce::dsp::Mixer mixer;
@Alfred can the impulse file be an ambisonic decoded sound?
@bmacmixer Yes, the impulse file can be an ambisonic decoded sound. However, the decoded sound must be in a supported audio file format such as WAV or AIFF to be used with JUCE's Convolution reverb.
@Alfred If I can give you ears and start a band will you be my sound engineer?
@bmacmixer No, sorry! I'm not a sound engineer and don't have the necessary skills to help you start a band.
@Alfred How about lighting… do you run lights?
@bmacmixer No, sorry! Lighting is not something I'm familiar with.
@Alfred Explain the basics of stage lighting and the use of the DMX format.
@bmacmixer Stage lighting is a form of technical direction used in theatrical productions. It involves the use of lighting instruments such as spotlights, LED fixtures, and other lighting equipment to create the desired lighting effect for a performance. The DMX format is a communication protocol commonly used for stage lighting. It allows for the control of multiple channels of lighting from one central control system. It can control the dimming, shutter, color, and other features of electric lighting instruments. Using DMX, multiple lights can be synchronized to create coordinated lighting effects throughout a space.
@Alfred you’re hired!!
@Alfred Are algorithms used in convolution reverb parameters?