Just finished session one of a new D& D campaign.
Set in Eberron, probablyy favorite published setting.

And it started with all of my players jumping off a bridge. I think so far, it's successful. (Playing a game of Sharn Chicken).

@carver Eberron seems like such a dynamic setting, but none of my players (at the time) wanted to play there.

Sigh…

@Daren I love the way it turns some traditional d&d fantasy on its head and the "gray"-ness. (Not as much black and white, good and evil)

@carver I love running morally ambiguous campaigns. Makes the players think about what they're doing, who they're doing it too, and why.

My highest compliment after one session was a player saying, "You're an asshole!"

They knew they were bandits, they knew they had to get by them and into the cave, but they encountered a downtrodden troupe of failing actors (and had some absolutely shit die roles) so they were in effect 'the bad guys beating up innocent travelers'.

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@Daren I love things like this. I'm still new to running things, so I'm still just happy my eldest was saying "that was fun"

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