Does anyone out there have reasonably extensive #TTRPG GMing experience?
I have a spell idea that needs a lot of balance work.
The last part is optional.
It's obviously a fairly high level spell, and is only going to be available as a ritual casting, the preparation and actual casting taking at least an hour. I just need guidance as to the level of the spell, proportion of the spell power returned to the caster, and costs/materials (aside from the usual necromantic nastiness of blood sacrifice and playing The Jackson Five backwards on 33 RPM or whatever the fantasy equivalent is of that.)
Please advise!