Merry Christmas! (256 chars)

for (float i=0.,y,t=iTime*.04;i<150.;O+= .05/abs(length(1.3*(F+F-r)/r.y+vec2(cos(i*4.+t*40.)*(y*.5+.5),y)*(1.+sin(y*10.)*.2))/.01+cos(t+i)-1.)*(y+3.)*(cos(i++/2.+vec4(4,1,6,0))+1.))y=sin(i*.1+t);

shadertoy.com/view/mllGzB

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@th3j35t3r

Did you notice, you can make it spin in either direction simply by observing the spinning differently?

I don't know if that's the intent but very cool.

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