2/ #Gaming #COH I'm showing the Pellean Sanctum first, the entrance room and entry way to the hall chambers was perhaps the most detail oriented and frustrating part of the build honestly. The whole base itself for just the Pellean Sanctum itself took me about nine months in total to complete in detail work and floor plan setups, and there's still work to be done.
8/ The nesting chamber and some of the common room. #Gaming #COH And to answer @LastOfHisName Nope, a public server that's community funded! https://forums.homecomingservers.com/index.php /nosanitizer
9/ The rest of the common room details. #Gaming #COH The fun thing to know is that COH was originally designed for DSL and 56k connection speeds! While the models are dated, the game play and setting is something that has yet to be matched. It's a little part of gaming history, tbch. (Had to switch browsers, FF was giving me issues with uploads breaking.)
13/ The guest house. Part 2. And Seluna's home Part 1. To answer @John_Ripley City of Heroes:Homecoming server, on the Everlasting shard. Welcome to check it out live if you like? https://forums.homecomingservers.com/index.php Slow connection is sloooow. /nosanitize #Gaming #COH
14/ Rest of Seluna's home and the front of Kalec's home. Oh, fun detail about the game coding for COH; originally the base editor and bases were created on Excel sheets. I shit you not, the game is serious spaghetti-codework so it does have it's bugs, but it's hilarious sometimes. And yes, answering questions to the thread in each of the shots as I'm uploading them all still. 5mbps connections SUUUCK. Fun facts are fun. #Gaming #COH
19/ Exit hall to the gardens themselves and a peek at the first garden chamber. I had originally intended on JUST a garden space, but I got to thinking about some of the story ongoing with the Tirikan characters I play and realized they are lacking on their own ley well. So, this is what it become. #Gaming #COH
20/ The first garden chamber. The way the story goes with these characters, they thrive off of ley, and use it for every day purposes. Thus unlit spaces can be lit up by spells and used for other utilitarian purposes that technology would normally fill the gaps in on for daily use. Because a ley well is in the next room, I went with the idea that they wanted to protected the space also from notice by the humans of Prime/Paragon City too, so it's shrouded in mist. #Gaming #COH
21/ Last of the first garden chamber and entrance to the ley well garden itself. I had spoken to a community base builder representative to flesh out the final chamber for the right aesthetic. She gave some tips that really helped bring the whole thing together. I'll have to share a tour of her chapel base later, it's beautiful and almost an exact replica of the Chapel in the mountains of the Ozarks in Arkansas, designed by Frank Lloyd D. Wright. #Gaming #COH
3/ #Gaming #COH A monument dedicated to the Seven Sisters, guardians of the Sun Clan and the main entrance hall chambers.