Been fiddling around with the models for my #Unity3D game and can't help but feel you should be able to set a map for emission colour as well as emission strength.
I'm quite n00by tho, so tell me if there's a way to do it that I'm missing!
@feloneouscat Brilliant, thanks! I did see that earlier, but had a different interpretation ie that the emission inputs were for a map, showing strength, and a specific colour setting. I'll have a play with it now tomorrow and experiment! 🙂
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@66ALW99
Don’t know Unity (Unreal camp) but under Unreal emission is three-channel RGB.
It appears it is the same under Unity.
https://docs.unity3d.com/Manual/StandardShaderMaterialParameterEmission.html