And that crawling bugspider thing is *really* cool. The video doesn't really explain how it works in any great depth, but I've now watched enough videos on inverse kinematics to put it together and have some idea.
#InverseKinematics # animation
I'm actually tempted to abandon the focus of my original project idea (a revamped updateof Zarch/Virus*) to do something new with all the cool stuff I'm finding!
I always felt that the weakest part of Zarch/Virus was what happens when you can't see the ground plane anymore, as the shadows that appeared on it were so important to figuring out the position of enemies in relation to yourself, so a more ground-focused approach makes a lot of sense.