I mentioned that I'm trying to teach myself a bit about c# and #Unity. Right now, that involves a lot of watching videos and here's one I found on #procedural animation (I'm really interested in procedural stuff) which was interesting and also entertaining
#C #ProceduralAnimation #programming
I always felt that the weakest part of Zarch/Virus was what happens when you can't see the ground plane anymore, as the shadows that appeared on it were so important to figuring out the position of enemies in relation to yourself, so a more ground-focused approach makes a lot of sense.