i built these puzzling
to brighten my day

perhaps one strikes your fancy?

showcase of z3DEscapeTheMaze for iPad.

Generate Puzzle - You have a maze, you have a ball, you have an exit and you have 60 tics on the countdown clock to wind thru this maze by tilting the iPad.

Then the maze scrambles and you have to recalc your route to a new exit. To solve escape the required number of levels.

I built these to brighten my day.
Perhaps one strikes your fancy?
a - iPhone
z - iPad

z3DBuildMosaic - 3D Object Art
z3DTuneTheMelody - 96 Tone Octave Experiment
z3DMapYourBrain - Create Words and Sketches In Indexed Storage

Puzzles:
a z3DEscapeByMatch
z3DEscapeTheMaze
a z3DFillCubeByMatch
a z3DFlipToPic
a z3DMatchInFlash
a z3DMatchInMaze
a z3DMatchOrBounce
a z3DPeelMatch
a z3DPicto9x9
a z3DPicto16x16
z3DPicto25x25
z3DPicto36x36
z3DRollToMatch
a z3DSlideToMatch
a z3DTrailToMatch

showcase of z3DRollToMatch for iPad. Generate puzzle with randomly scattered widget cubes and a widget ball starts to drop. Ball hits the board rolling, steer by tilting iPad, the block it is on crunches down as a guide for precision steering. Bump a widget, board edge or corner in rocks to convert ball to widget then another ball starts to drop. Make groups of matching widgets to transform them to rocks. May build up to 3 levels of potential maze. Transform all to rocks to solve.

I converted many of the that I built for the landscape iPad to a smaller footprint version customized for the portrait iPhone, still entertaining, but quicker to play if I find myself in wait mode while out and about. Perhaps one of these will brighten your wait times too?

Sudoku Puzzle Games:
a3DPicto9x9
a3DPicto16x16

Puzzle Games:
a3DEscapeByMatch
a3DFillCubeByMatch
a3DFlipToPic
a3DMatchInFlash
a3DMatchInMaze
a3DMatchOrBounce
a3DPeelMatch
a3DSlideToMatch
a3DTrailToMatch

showcase of z3DPeelMatch for iPad: Tap on a widget and find enough matches of the widget selected to remove them. Tap on a new widget and then continue on removing its matches. Rotate around all 6 sides of the cube seeking matching widgets until all cubes are removed. Provides a focal point for a pleasant break in your day.

showcase of z3DMatchInFlash for iPad: Tap a cube and a scattering of widgets are revealed. The tap selects the widget to match and tracks total matches seen. Memorize the revealed matching widgets, using whichever works best - visual memory or cube path from landmarks. Tap the first match, the rest hide, then find the remainder of the matching widgets from memory. Then tap a blank cube to reveal the next bunch of widgets. Clear the board to succeed.

showcase of z3DEscapeByMatch for iPad: This puzzle game is about finding a balance between 2 competing interests. The beasts want to escape in a particular direction, each of 3 levels having its own direction. Turn over matching widgets to stack them at the last spot. Get blocks out of the way of the escaping beasts but do not trap them with the stacks. The beasts all need to escape before running out of unmatched blocks. Make matches, but the ultimate goal is beast escape.

showcase of z3DTrailToMatch for iPad: Tap on a cube to randomly disburse widget cubes. This determines the widget to find and how many amongst the revealed. Go from one blank cube to an adjacent blank or matching widget until trampling all the matching widgets. The trampled cubes are removed. Select another cube and start another trail. Not down for the count until trapped in a dead end without a place to step.

showcase of z3DMatchOrBounce for iPad: The widget cubes start at the top and float down. The task at hand is to adjust their position in row and column to put the landing in the green on a matching widget. If the landing is red at touchdown, the cube will bounce upward as a ball and any other cube it touches becomes a ball too. All balls burst when they reach the top level shrinking the pool of cubes available to land. Guide enough cubes to a safe landing for success.

showcase of z3DMatchInMaze for iPad: Tap and drag widgets thru empty spaces and group matches together to remove them. There will be rocks in the way that can't be moved. There are 3 levels and matches may happen with lower levels that will create holes. Widgets will fall into holes and cannot climb back out. Figure out how to remove all widgets and you win. When you tap on Generate Puzzle a puzzle board is randomly generated at that point in time so they are unlimited and unique.

showcase of z3DFillCubeByMatch for iPad: Starting from the center build a 3D cube by matching widget faces from the 3 cubes at the top. Rotate the cubes to see all the sides by drawing circles in the background. It's ok to leave empty space as long as spots are found to place the required number of cubes. Pack them in more densely by matching more than one widget face from the top cube to adjacent widget faces on multiple cubes in the center.

showcase of z3DFlipToPic for iPad: Load Photos till one strikes your current fancy, scramble it, swap tiles till the photo is back in order. A couple of hours of relaxing focus to destress your day. There are 250 pictures of the outdoors to choose from.

showcase of z3DSlideToMatch for iPad: Generate a new puzzle board - there are unlimited scenarios as they generate randomly on the fly. Now tap on arrows to send cubes into the center board from the sidelines and make match groups that remove from the board. Clear the center board and you win. Every board is winnable at the start. Be clever about placement - the quicker it goes. Make a goof - the slower it goes. Make a number of major goofs - Darn.

showcase of z3DPicto9x9: requires you to place each of 9 numbers in only one col, row, and square. These variations have a randomized widget set in place of the numbers. Master a set of 9 and then turn your attention to z3DPicto16x16 using a set of 16 widgets and taking a little bit longer to solve. Next up is z3DPicto25x25, a set of 25 and possibly taking a couple of hours to solve. Now brace yourself for z3DPicto36x36, expert level and typically around 6 hours to solve.

showcase of z3DBuildMosaic: I use this app to design all my widgets for puzzle game apps. A number of different 3D shapes are available to drop into a cubical canvas. Those shapes can be rotated in X,Y and Z axes - positioned using row, column, and layer - resized using width, length, depth, and radius. Each shape face can have its own color or texture. Palette and background squares can be cycled to different options. When complete, try different backgrounds looking for the best.

showcase of z3DMapYourBrain for iPad: A personally organized way to store written or drawn content. A grid overlay is available in sketch and each gets its own saved palette. The last used palette can be carried into a new sketch. To organize drill down up to 6 levels leaving a trail of custom labels or entered content. Paths sharing the same keys have common traits up to point where they diverge to different keys. Data is stored privately on its entered device in the app sandbox.

showcase of z3DTuneTheMelody for iPad: Given an octave of 96 tones including all 1/6, 1/4, 1/3, 1/2, and whole tones, remove or restore tones till the scale is perfected. Generate a melody using the scale. Shift the melody line till it pleases your ear. Add harmonies and adjust the volume of each tone to fill out the sound. Adjust the duration of each unit and decide to leave open to fade or cease. Sit back and auto play the composition. Make more adjustments?

zJmm

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