Today, for , we start a week of reflecting on more expansive (and messy) notions of society with a look at Sid Meier's Civilization, and a common myth of history that's embedded in series game-play.

Can we shake off such linear thinking now, and look at our history of knowledge acquisition more creatively?

open.substack.com/pub/mlclark/

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(And here, yes, with you folks, I feel safe to say what I was thinking when writing about "Liberty Cones" - a.k.a. Giant Dildos of Justice. πŸ˜… Oh, ancient Mesopotamia had some good laughs, I'm sure.)

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