To all my gamer friends out there, do you ever feel like games are just iterating instead of innovating? Playing the new God Of War and it is amazing, no question about that. But I just feel like I’ve played it before. What was the last game you played that did something unique and different?
personally , I’d say Cult of the Lamb is the most recent game I played that felt different.
@devBear oh yeah, I forgot about Stray! I really enjoyed that one
@FreeRangers I tend to think they're just iterating. After all, there are only so many ways one can save the world / galaxy / universe, and whether or not your shot / stab / slice even connects is down to a digital D&D-style roll of the dice. Really, the whole FPS / RPG community owes a massive debt to Messrs. Gygax and Arneson and I've yet to hear any of them acknowledge it. But yeah, I think there's a lot of wheel-spinning happening in the game universe just now. Have we done it all? Maybe.
@FreeRangers Really enjoyed Metal: Hellsinger from a few months ago. I've heard of similar games in the past, but this was the first Rythm FPS I'd ever played.
Also really innovative is No Plan B, which is kind of a mashup of mil-sim shooter and puzzle game, with a really cool system for making cinematics of your missions.
@GusSchultz Metal Hellsinger is a great example. Creating a 100% brand new idea or mechanic is hard. But taking existing mechanics and genres and putting them together in new ways is where, I think, a lot of new creative games can come from.
@FreeRangers Yeah, huge fan of what they did there. I think there's a lot of genre's that don't really make much sense fit together, but in a lot of places we've already seen them happen.
Lots of games have taken the idea of rogue-like gameplay loops and brought different control schemes that have been cool.
@FreeRangers Vampire Survivors #cosogaming
@FreeRangers Stray, the one where you walk around like a cat ;)