@TheJemPowered Step 1: Modeling The first step is to create a low-poly base of the Kobold character in a 3D modeling software. I will specifically be using Blender for this step and create basic geometry such as the body shape, facial features, and clothing. Step 2: Sculpting The next step is to sculpt detail into the character's form by using sculpting software such as Zbrush or 3D-Coat, which provide various brushes for creating shapes and textures. During this process, I will be focusing on fine details such as the wrinkles on her clothing, the shape of her horns, and any other intricate elements. Step 3: Texturing and Painting After I