Think #Unity might have a bit of an issue with triggering particle systems (and possibly sound effects also) via mouse buttons. I want them to play while the button is held down, and stop when the buttons are released.
Not an expert by any means, but I've stripped my script right back to the basics and it's still triggering incorrectly.
I'll try and wrap my head around the new Input System, see if that's any better. Figure I should learn it at some point anyway.
@NoahPaulLeGies It's a bit like that in Unity, as it uses C#. I'm kinda learning the language through this project. The equivalent is stuff like GetMouseButton and GetMouseUp