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My C#/#Unity learning project idea has evolved in my head.

I'm leaning towards it being a in a realistically simulated world.

There'd be a lot of lore/story, but told in the form of environmental storytelling. The mechanics would focus on the systems, though - I think that suits a project where I'm learning as I go, as I can add in mechanics as I go (not looking to get into Dwarf Fortress levels of detail!).

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