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So, latest update on my C# and learning project, 'cos that's been done progress but in small bits that I've not bothered to post individually.

Recap : I'm trying to create a sort of remake.

So far, I have a procedurally generated landscape mesh, and a spaceship that rotates with mouse movement.

What I need: add thrusters, guns, enemies and a landing pad.

Oh, and texturing the landscape mesh.

Also, my landscape is currently infinite, which isn't ideal - really, it should be a finite space, and if you go off one side, you reappear at the opposite side.

And I suspect I should've used a terrain instead of a plane, to make texturing, and detail scattering easier.

But, I figure I can go back and change these things once it all feels a little more cohesive (and once I've got a bit more of a clue as to what I'm doing).

*there's been some progress

Forgive the typoes (typos? What's the plural of 'typo'?). Its a Friday night after a hard week, I'm working on my inebriation.

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