@XSGeek Back in the days of yore there used to be a "clean" target for builders that would delete all the build artifacts. Is that no longer a thing?
@XSGeek Hmmm. There’s a difference between ignore and remove. (I know, no duh!)
“Make clean” literally deleted all the built and intermediate objects. (The makefile was just a fancy formatted shell script after all.)
The compiler and linker had to ignore things because they couldn’t see what wasn’t there.
I know that doesn’t solve your problem.
@XSGeek @sfleetucker I have to do this regularly with UE5 and VS. If something is wonky, time to start deleting entire directories.
@XSGeek God. Don’t make me remember malloc and free. I will cry.