Randomization on some of the angular and distance densities as well as some of the constants gives more variety

The trick here is to use a noise function over a point based on tan of the current angle and distance

interlude

Borderlands: between Peace and War

Font points => SVG paths => signed distance function => contours

interlude

Motes of light

Exponentially distributed dots, based on Sierpinksi triangle

Mary Holstege

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