Catseye Show more
Murder, SA Show more
My current workweek:
Monday: Meetings
Tuesday: Meetings and trying to accomplish stuff.
Wednesday: Being left alone long enough to accomplish stuff.
Thursday: Mild burnout and doing the bare minimum.
Friday: "Market research" AKA playing games during work hours to stay familiar with what other people are doing with game engines.
I feel like younger liberals have an impulse to support any cause that is an underdog. They seem to have this belief that any use of force, when the force is superior, is just morally wrong.
I dunno. I'm about to see if NASA will give me a room on the planned moon base. Ideally, a good distance from the nearest human.
-.- I had this brilliant idea of working from one of my favorite restaurants for a bit. Thought I'd just fire up my hotspot and have at it.
Problem is, I'm working on something that needs to connect to our cloud dev database. It doesn't support ipv6. I can't find a way to turn ipv6 off on my hotspot.
This months power outage brought to you by: old transformers! Again.
This time it failed while they were working nearby. Started a fire too. No injuries, nothing but the transformer burned.
They hauled the new transformer over there like an hour and a half ago, but we're still waiting on an update for when power will be restored.
*grumble* Stupid Unreal Engine.
Application works fine until we use a certain technology. Works locally, but not on the server.
On the server, moving around the world will eventually result in a hard lock. The faster you move, the faster it locks up. It's not any kind of apparent resource exhaustion.
The render thread just locks up. GPU shows a sudden, massive spike in 3D processing, for about 2 seconds. Then it drops to 0.
*sigh*
Python things:
def someFunc(x, y = [0]):
----y.append(y[len(y) - 1] + 1)
----return x + y[len(y) - 1]
It's a function, right? You put input, you get output, and something that simple should always give you the same output for the same input, right? No real trickery, just an unusual way of adding two numbers, with some extra steps.
If you call someFunc(1) repeatedly, you'll get a higher number every time. 2, 3, 4, 5, etc.